Blink Blink Boom
Project type: Nordic Game Jam 2015
Made: February 2015
My fields: Programming, Game design, Project management
Time spent on this project: 48 hours
Tools used: Unity 4.5, Tobii SDK+plugin
DOWNLOAD: Blink Blink Boom
About this project:
Asymmetrical multiplayer game that is controlled with the Tobii EyeX eye tracker.
Blink Blink Boom was developed during Nordic Game Jam 2015. The theme for the jam was “obvious”. Additionally, Tobii was sponsoring EyeX eye trackers, which we decided to use.
Blink Blink Boom is a reimagining of the childhood classic “Red Light/Green Light”. A group of players tries to reach the end of a corridor, and a solo player tries to stop them. One player, called “the Watcher”, must use eye tracking to detect and eliminate players among a group of AI characters. To shoot characters, the the Watcher must close his eyes for a short duration to accumulate ammunition.
While the Watcher’s eyes are closed, the players and AI have a window to rush towards the finish line, but if they are still running when the Watcher opens his eyes, they will be easily spotted and eliminated. While the Watcher’s eyes are open, the other players must synchronize their movement to the beat of the music, to keep in sync with the AI and remain ambiguously undetected.
Wojciech Matthew Reszke