Blink Blink Boom

Blink Blink Boom

Project type: Nordic Game Jam 2015

Made: February 2015

My fields: Programming, Game design, Project management

Time spent on this project: 48 hours

Tools used: Unity 4.5, Tobii SDK+plugin

DOWNLOAD: Blink Blink Boom

About this project:

Asymmetrical multiplayer game that is controlled with the Tobii EyeX eye tracker.

Blink Blink Boom was developed during Nordic Game Jam 2015. The theme for the jam was “obvious”. Additionally, Tobii was sponsoring EyeX eye trackers, which we decided to use.

Blink Blink Boom is a reimagining of the childhood classic “Red Light/Green Light”. A group of players tries to reach the end of a corridor, and a solo player tries to stop them. One player, called “the Watcher”, must use eye tracking to detect and eliminate players among a group of AI characters. To shoot characters, the the Watcher must close his eyes for a short duration to accumulate ammunition.

While the Watcher’s eyes are closed, the players and AI have a window to rush towards the finish line, but if they are still running when the Watcher opens his eyes, they will be easily spotted and eliminated. While the Watcher’s eyes are open, the other players must synchronize their movement to the beat of the music, to keep in sync with the AI and remain ambiguously undetected.

Blink Blink Boom

Blink Blink Boom

Blink Blink Boom

Blink Blink Boom

Credits
Arda Cevik
Chris McEntee
Erik Sutton
Gustav Dahl
Maxime Barnier
Sandra Madsen
Wojciech Matthew Reszke