Unity
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Monster Sandwich Club
Physics-based sandwich builder game with weird monster customers. I took part in Nordic Game Jam 2025 where the themes were “Eat” vs. “Sleep”. Our team decided to use the “eat” theme and made a quirky physics-driven sandwich game in Unity where you have to serve monster customers who get more and more demanding. My main
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Lightmatter
First-person puzzle game where shadows kill you! Game Overview Lightmatter is an atmospheric first-person puzzle game where shadows kill you. It’s a game that requires lateral thinking to solve mind-bending puzzles using lights and shadows. Think of it as “the floor is lava” but with shadows instead. It was released as “free to try” on
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LED’s Sushi
Co-operative rhythm game with an LED conveyor belt going around the monitor. During Nordic Game Jam 2017, under the theme “not there”, we developed a co-op game using an Arduino-powered LED strip. LED’s Sushi is a simple rhythm-like game where one player looks at the monitor and takes and places orders on a conveyor belt.
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Lava Jumper
Fast-paced action game with jumping and grappling hooks. A small game I made, inspired by Stalagflight and Clustertruck.
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Tangible Widgets and Scrolling Cameras
Investigating how scrolling cameras can work in iPad game with tangible widgets. This was my Master Thesis project at Medialogy. My group decided to look into the toys-to-life genre that tries to blur the line between the digital and physical world. More specifically, we looked into Disney AppMATes, which is an iPad game for children.
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Super Globe Dash
Fast-paced local multiplayer dashing game. Super Globe Dash was developed during Nordic Game Jam 2016. The theme for the jam was “Leak”. It’s a four-player local multiplayer game where mythological creatures battle over the control of the Earth. Using a hectic dodging/tackle mechanic, the goal is to grab the Earth for as long as possible
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Project Gravity
Racing game utilizing 10 connected monitors. Project Gravity is a Unity-based multiplayer game that I was part of during my study abroad in Austria in 2015/2016. We had a course called In-Game Technologies where the goal was to learn many aspects of game development. We decided to create a game utilizing 10 computer monitors to
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Christmas Chaos: Home Edition
Four-player brawler game with gigantic robot houses and flying Santas. During my semester abroad in Austria, I participated in the Hagenberg game jam. The theme for the jam was “Your powers will not work on me”. We decided to create an asymmetrical four-player brawler game. Each team consists of two players: a flying sledge (Santa
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HAMMER SLAMMER
Smash your friends in this local multiplayer game for Android! HAMMER SLAMMER is a game for Android devices, where up to four players can fight against each other. Each player has a big hammer. Pressing down on the screen makes the hammer swing; releasing makes the player fly away. The goal is to kill each
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Swing Pong
Imagine if Tarzan played Pong! Swing Pong is local multiplayer game for Android smartphones and tablets. Like in the classic game of Pong, players have to shoot the ball back and forth. But unlike the original game, players in Swing Pong don’t directly smash the ball themselves, but instead have to create a trail behind
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Investigating Game Feel
University project where I investigate how game feel is influenced by the player avatar’s acceleration and deceleration. As part of my 8th semester at Medialogy Master, I decided to work with a topic called game feel. Inspired by Steve Swink’s book “Game Feel: A Game Designer’s Guide to Virtual Sensation”, I made a project about
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Don’t Get Left Behind
Chaotic crowd game where players use their smartphones to control a character on the big screen. This game was developed during Create Game Jam 2015. The theme for the jam was “Satan’s Unicorn Hero”, but we decided not to use it The game won the audience award for Most Innovative Game. Originally, we were inspired
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Ultra Hand
Tired of reaching your arm out to grab stuff? Use the Ultra Hand instead; it’s much more fun! As part of the course “Modelling Physical Systems” at Medialogy 8th semester, I created a simple simulation of the Nintendo toy called the Ultra Hand, invented by Gunpei Yokoi in 1966. Using hinge joints in Unity, I
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Blink Blink Boom
Asymmetrical multiplayer game that is controlled with the Tobii EyeX eye tracker. Blink Blink Boom was developed during Nordic Game Jam 2015. The theme for the jam was “obvious”. Additionally, Tobii was sponsoring EyeX eye trackers, which we decided to use. Blink Blink Boom is a reimagining of the childhood classic “Red Light/Green Light”. A
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Framing-Based Camera Tool
Easy-to-use camera system that utilizes the player’s position to interpolate between camera settings (position, rotation, field of view). During my 7th semester Medialogy project, we had a collaboration with The Animation Workshop in Viborg. Traditionally, they create animation movies, but in 2014 one group decided to develop a 3D point and click adventure game for
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Social Anxiety
Having anthropophobia in a train is not fun. Taken inspiration from Adriel Wallick, I’ve decided to try to develop one game every week. It lets me try out ideas quickly and get a lot of experience working on different types of games/platforms. Social Anxiety was the first game I developed. It’s not really a game
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Flow Hunters
Fast-paced multiplayer game with laser discs and a dynamic mission system that utilizes controller rumble to deliver asymmetric information. For our bachelor project at Medialogy at Aalborg University, we set out to investigate the field of local multiplayer games. We wanted to examine the use of asymmetric information, i.e. how to deliver unique and hidden
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Sneaky Bastards
Top-down network thieves vs. security guards game. Sneaky Bastards is a competitive multiplayer game developed at Nordic Game Jam 2014. The theme for the jam was “privacy”, so we decided to make a game about thieves and security guards. The game is inspired by Monaco: What’s Yours Is Mine, but the difference here is that
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See You On The Other Side
Atmospheric 3D puzzle game where lights and shadows are used as the main game mechanics. UPDATE: Game was showcased at Casual Connect 2014 In February 2014, the group traveled to Amsterdam to showcase the game at the Indie Prize. Here it won an award for “Most Innovative Game” (among more than 100 indie games). You
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Ice Shouter
Line Rider-styled snowboarding game where the level is generated by your voice. I was a co-organizer at the Danish game jam Indie9000 in May 2013. However, I also had some time to make a little game myself. Having studied a program in my fourth semester at Medialogy called Pure Data, I thought it would be
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Fair Play
A fighting game where the goal is not to fight. Fair Play is a Unity game that I developed for EDGE Magazine’s annual Get Into Games Challenge during March and April 2013. The theme for the competition was do no harm. Fair Play is an isometric boxing game, but it is unlike most other fighting
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Typewriter
Who exactly was “the Typewriter”? Nobody knows … Typewriter is a game developed during Nordic Game Jam 2013. In the keynote speech before the jam, famous indie developer Jonatan “Cactus” Söderström showed an atmospheric game called Nuign Specter, which we were inspired by. Typewriter is not so much a game, but rather an atmospheric experience
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Magic Canvas
Forget everything about the Kinect. We are doing motion detection from scratch! The Magic Canvas was a part of my 3rd semester project at Medialogy. The theme was Visual Computing with a focus on image processing. Our group was tasked with making an interactive art installation at Hjørring Library, using C++ and image processing to
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Attack of The Zombie Vikings
Dual co-op game where you have to stand back-to-back to defend against an endless horde of evil zombie vikings. Attack of The Zombie Vikings is a two-player co-op game developed during Indie9000 in Aalborg. The theme for the game jam was found by using The Video Game Name Generator, and it ended being “Lazy Valkyrie
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Resistance Wars
Asymmetric three-player multiplayer game with awesome pixel art that makes your eyes bleed (in a good way). Resistance Wars is an asymmetric multiplayer game for three players. It was developed during the IndieTAW game jam in Viborg in August 2012. The theme for the game jam was “Resistance”. It’s a Unity-based game where two players
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Monster Mixer
PokĂ©mon meets Kinect meets awesome learning game for school children. Monster Mixer is a Kinect-based learning game developed in Unity during my second semester at Medialogy. The project lasted from February to May, and a written report of 100 pages was required (see download link). The theme for the semester was Interaction Design – Human
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Anti-Cover
You are used to rely on covers as something stationary and static … something you can count on. Not in this game. Drugs change everything. Especially your perception of covers. Anti-Cover was developed during the Indie9000 game jam in Spring 2012 with the theme “Out of this world”. Anti-Cover is a twin-stick shooter game for
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Shapeless
Co-op game where you only control 1/4 of the shape’s movement. Communication is key to explore the mysterious environment. This game was developed during Nordic Game Jam 2012. Shapeless is a co-op explorer game for four people and is controlled by four keys. All the players are connected to each other and can either move
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The Hitchhiker
Play as a pyromaniac girl running around in a deep, scary forest while listening to a heartbroken song about life’s miseries. The Hitchhiker is a game developed at the Exile Game Jam Autumn 2011. It is meant to more of an experience than a game. The visuals are kept in greyscale colors with black silhouettes
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Jump To Win!
Four-player one-button jumping mayhem with ever-changing camera angles and velocity. Bring friends! And beer! UPDATE: During Summer 2013, I ported and published the game to the OUYA You can download the game for free on the OUYA Store. Alternatively, you can watch the following Let’s Play video made by user otakupunk. During the Exile Game
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Memory Master
Videogames make you better at navigating in real life. No need for maps! Memory Master is a Unity prototype I developed during the Summer of 2011. It started when I was contacted by a researcher from Aarhus University, Rasmus Aamand Olesen (Department of Biologiocal Sciences and Center for Functionally Integrative Neuroscience) who wanted to do
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Suction Co-Op
Have you ever wondered how life would be as a suction cup? Now is your chance! Bring a friend – and let the sucking fun begin! UPDATE: During Summer 2013, I ported and published the game to the OUYA You can download the game for free on the OUYA Store. Alternatively, you can watch the
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Strings of Fate
The only thing you can do is hurt people. Your goal is to hurt as few as possible. Strings of Fate is a game made by a team of eight people during the Nordic Game Jam 2011, which is a part of the international Global Game Jam. The game was built in Unity 3.1, using
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Elastikins
Co-op platform game where each player is dependent on the other, since the two are tied together by a bouncy string. Using funny physics, they have to help each other reaching heights that would not be possible alone. And snails! Elastikins is a game made in 48 hours at the Danish game jam Indie9000. It
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Space Shooter
What better way to learn Unity than by making a cool space shooter game with awesome explosion particles? It’s a simple shoot ’em up game where you control a spaceship with the arrow keys and fire a laser beam with space. Your objective is to hit the flying asteroids to gain points. You either win


