Figment 2: Creed Valley
Project type: Commercial game
Made: March 2023
My fields: Game Producer
Time spent on this project: 2 years
Tools used: Jira, Steamworks, Nintendo SDK, PlayStation SDK, Miro, Unity, Vegas Pro, Discord
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Figment 2: Creed Valley
About this project:
Whimsical action-adventure set in the humand mind with epic bosses and musical showdowns.
Figment 2: Creed Valley is the successor to the critically-acclaimed surreal puzzle adventure from 2017. I was brought in halfway through the project as a producer to take care of everything related to task management, roadmap planning and general coordination between team members. We simultaneously shipped the game on Steam, Nintendo Switch, PlayStation 5, Xbox X|S, Epic and GOG.
My main responsibilities:
- Day-to-day management of a 12-person team using the Scrum framework
- Creating a task & sprint framework from scratch using Jira
- Responsible for stand-up meetings, sprint planning, retrospectives, post-mortems, etc.
- Roadmap planning and project scoping
- Facilitating external communication with key stakeholders such as Nintendo, Microsoft, Sony and Valve
- Spearheading cross-disciplinary strike teams
- Establishing content pipelines and bug-reporting procedures
- Overseeing quality assurance and playtesting
- Taking charge of the text localization process and collaboration with AllCorrect Games
- Recording video material for marketing initiatives such as Nintendo Indie World and OTK Game Expo
Credits
Niels Højgaard Sørensen
Hugo Hallé
Andreas Møller Thomsen
Jon Aschberg
Mathias Klitgaard Berthelsen
Marco Liboà
Ewald Wip
Lasse Westmark
Katerina Kourkova
Hans Haave
Gustav Dahl
Klaus Pedersen
Jonas Byrresen
Balázs Koltai
Benjamin Mark
Ronny Vangsted