Ultra Hand

Ultra Hand

Project type: Physics mini-project

Made: April 2015

My fields: Programming, 3D

Time spent on this project: 2 days

Tools used: Unity 5, Maya

DOWNLOAD: Ultra Hand

About this project:

Tired of reaching your arm out to grab stuff? Use the Ultra Hand instead; it’s much more fun!

As part of the course “Modelling Physical Systems” at Medialogy 8th semester, I created a simple simulation of the Nintendo toy called the Ultra Hand, invented by Gunpei Yokoi in 1966. Using hinge joints in Unity, I managed to to create the scissor-like construction in order to make the arms of the toy move back and forth. The system is not 100% stable, but it works in most cases (and is pretty fun, too).


UltraHand

UltraHand

UltraHand

Ultra Hand

Ultra Hand

Ultra Hand

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