Skills

When working with game development, I like to take on various roles. These include game design, programming, audio and project mangement. Most of the games I have made are in Unity, which is my preferred game engine.

I speak and write fluently in English and Danish.

Program languages and frameworks I’ve used:

C# – intermediate

  • XNA framework
  • LEAP Motion framework
  • Zigfu/OpenNI/NITE (Kinect)
  • XInputDotNet

C++ – intermediate

  • OpenCV
  • Openframeworks

Java – basic

  • Android SDK
  • OUYA (via Unity plugin)
  • Minim audio library
  • Google Web Toolkit

ActionScript 3 – basic

  • Flixel framework

Shader programming in Unity (CG) – basic
JavaScript – basic

Software and tools I’ve used:

  • Unity – intermediate
  • Microsoft Visual Studio – intermediate
  • Audacity – intermediate
  • Photoshop – intermediate
  • Sony Vegas Pro – intermediate
  • Git – intermediate
  • LaTeX – intermediate
  • UDK – basic
  • CryEngine SDK – basic
  • Game Maker – basic
  • Adobe After Effects – basic
  • Autodesk Maya – basic
  • Source Filmmaker – basic
  • MATLAB – basic
  • Blender – basic
  • Eclipse – basic
  • Arduino – basic
  • ImageJ – basic
  • 3ds Max – beginner
  • Pure Data – basic
  • R – basic

Other things I’ve worked with:

  • Podcasting (hosting, recording, editing)
  • Video (recording, editing, post-production)
  • Organizing game jams
  • Game development teaching (basic skills in Scratch and Unity)
  • Game testing (both physically at game companies and in online playtests/betas)
  • Writing news and reviews for game websites
  • Helping Kickstarter campaigns (e.g. A Hat in Time)
  • Blogging (I’ve been an active blogger since 2006)

Some of my non-game related hobbies and interests:

  • Karate (Wado Ryu)
  • SCUBA Diving
  • Cognitive psychology
  • The brain, memory and memory techniques
  • Japanese culture and language
  • Geocaching